John Wikberg has worked 15 years within the games industry, in roles covering QA Lead, Game Designer, Producer and Development Director. John has most recently worked at Electronic Arts Gothenburg, as producer and development director on the four most recent Need for Speed titles. With his strong eye for both product quality and production planning, he assists our game studios to make their games better and their production pipelines more efficient
Who is Gabriella Kalteneckar:
Gabriella Kalteneckar comes from a role as Founder, COO and Operations Manager at Arclight and several years as IT-manager, project coordinator and Team leader, and will shoulder the task of organizing, directing and coordinating the internal projects of Amplifier Game Invest. Her broad background will allow her to help build a stronger team and prepare the Amplifier organization for future growth.
Who is Denis Ferrier:
Denis Ferrier comes most recently from a role as Senior Vice President for Business Development at Green Man Gaming, after being Head of Business Development at CI Games and running the newly-created publishing label United Label, where he published games such as indie darling Röki. Before that, Denis worked over 5 years at Bandai Namco, working with titles such as the Dark Souls and Project Cars series.
Who is Lawrence Poe:
A 22 year game industry veteran, Lawrence Poe has a background in product development and leadership. During his 13 years at Funcom, in roles including Design Director, Director of Publishing, and most recently serving as Chief Product Officer, Lawrence oversaw productions such as Conan Exiles and Mutant Year Zero: Road to Eden.
Lawrence’s Role at Amplifier:
As Director of Product Development, Lawrence heads up our Production Services, adding several new dimensions to the Amplifier Game Invest offering, and closely supports the growing number of Partner Studios within the Amplifier Group.
For the last 15 years, game veteran Per-Arne helmed Gothia Science Park, making Skövde one of Scandinavia’s most important game development hubs. In January 2018 he joined Goodbye Kansas Game Invest as new CEO.
Linn-Marie have previously worked with Project Management, Inclusion and Diversity within Game Industry projects in northern Sweden, as well as being Project Manager and Marketing Director for Nordsken, one of the largest game festivals in Scandinavia
Henrik has over 20 years of experience as a programmer in the games and graphics industry. Having worked at AAA studios like Ion Storm and Ghost Games/EA, as well as world leading iGaming developers like NetEnt, Henrik brings a lot of technical expertise and experience to the team. He is a frequent conference speaker on the topics of Creative Culture and Prototyping, and is an organizer of “IGDA Sweden”.
Dan has more that 14 years industry experience as an producer and project manager, having led teams and game productions ranging from Capcom, EA/Crytek, Warner Brothers to Avalanche Studios self-published the Hunter series. He currently holds positions in several educational boards and frequently coaches studio start-ups.
Tim Glaus has previously been working at different investment companies and was very active as a founder, investor and COO in the Swiss start up and game investment scene. Tim has built companies like Alethena, and acted as a strategic advisor to several game developers. With a background in economics and finance and with a solid mix of market analysis and business savvy, Tim will boost and broaden the Amplifier Game Invest team’s business intelligence and business development efforts.
Kalle has 20 years experience within finance, accounting and controlling. For the last 8 years, he’s been working in the Swedish media industry, working at high profile companies like the award winning VFX and Graphics company Goodbye Kansas and the live-TV production company Baluba.